Strona poświęcona organizacji Olimpiady Sztucznej Inteligencji - konkursu wiedzy i umiejętności praktycznych z zakresu AI, adresowanego do uczniów polskich szkół średnich
SaaS Adoption
SaaS Adoption indicates the level of adoption by this company of software as a service services.
Cloud Adoption
Cloud Adoption indicates the level of adoption by this company of cloud services.
IT Footprint
IT Footprint gives a relative indication of how much IT services this company consumes.
IT Spend
IT Spend shows roughly how much this client spends on IT per year in USD.
Enlyft tracks the use of over 15,000 technologies and has proprietary data on over 18 million companies worldwide.
Olimpiada Sztucznej Inteligencji uses 5 different technologies from 37 different vendors. They have above average use of several technologies including Linux, Debian and Python.
Olimpiada Sztucznej Inteligencji uses products from 39 different product categories. They are particularly heavy users of products in Software Frameworks, Database Management System, and Operating Systems.
Enlyft tracks the use of over 15,000 technologies and has proprietary data on over 18 million companies worldwide.
| Technology | Category | Vendor | Usage |
|---|---|---|---|
| Unreal Engine | Software Frameworks | Epic Games Inc | ![]() |
| Microsoft Office 365 | Office Productivity | Microsoft Corporation | ![]() |
| Azure DNS | DNS Servers | Microsoft Corporation | ![]() |
| Exchange Online | Email Communications Technologies | Microsoft Corporation | ![]() |
| Microsoft Outlook | Email Communications Technologies | Microsoft Corporation | ![]() |
What other companies use Unreal Engine?
Who are the biggest users of Office Productivity?
What countries, industries, and company sizes are most likely to use Azure DNS?